Thursday 5 April 2018

Dungeon progress..


Almost done.. i guess perhaps 50% of it has been sorted, but i never know when im really done. Doors are good (Will still be edited later on). Sound is in the code for opening.. monsters and destructible objects and chests are in just for a little showcase.. i still have traps to finish and to code in for damage to the player. Once that's sorted and i understand how that works i can then move on to making a good full set of traps for all the dungeons.

I still have my entire demo to sort out. I'm back to the cave sections, re-editing the tileset to what I'm happy with.. at the moment it still seems clunky at best. Adding depth to the caves, animations in the background, more dynamic objects is on the way for today.. so if i manage to finish a good amount for one cave set. I will edit the cave system in the tech demo, and record a full play through.

Other fixes and changes ive made are to the large monsters in the game. They now have larger shadows, other areas missing solid objects (That block monsters going places they shouldn't) have been sorted. Still working out how to get the player to fire arrows from his crossbow without ending the game in a crash.. but as they say.. all in good time.


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