Tuesday 21 August 2018

Creating the Moss Dungeon set. It is now completed.

In Photoshop... the initial setup by DiceOfDoomBlog via YouTube in his tutorial Dungeon Tiles 00.

1. 2x2 inches. 300dpi.
2. Separate into 4 different tiles.
3. Render clouds into each tile by selecting each one.
4. Go into the layer style.
5. Hit pillow and emboss. select smooth. 100, up. 5, 10. Leave the rest.

Here is what I have done and changed from here.

6. Select your texture images bring them into the document and keep them on top of these tiles
you have just created. Adjust the levels to your liking, try and keep the basic layer visible you
created at the start.
7. Select all layers, duplicate it all and merge all duplicated layers. (So you always have the originals). Hide the originals.
8. Go into filter gallery and select posterize on the merged layer. Keep fiddling around with the options until you get the style that fits and likings to the design of a tile from Heroquest.
9. Once you are happy, go to edit. Define pattern. Save it as a pattern.

But..

Theres one issue, the edges of the outside tiles. So lets fix that before we move on. Otherwise it will look disastrous.

10. Double click the main layer you have been using and again, go into Bevil and Emboss. Hit pillow and emboss. select smooth. 100, up. 5, 10. Leave the rest.
11. Go into Layer Style again. Click on Inner Shadow. Blend mode. Linear burn. Opacity. 45%.
Angle. 138%. 0, 38, 29 for the next three options. Click ok.
12. Go back to edit. Define pattern. Try again using a new file and see the difference.


This is something a lot of people missed out and i had to separate that from the steps so you have an idea of what bugged me a lot of the time doing this, now it looks better. Save your document as a PSD file. Your originals are still intact, you can modify it again later on. Now you can make any size room with the pattern and it does look good.

Here is my version trying to get as close to the style as i could, and i have tried so many styles and versions, merged different ideas from a lot of people that have creating dungeon tiles. This so far is my favourite way. Adding grass, cracks and so on.





My moss tile set I posted a few months ago have been completed. I redone the entire set using this method and it helped with issues of lines where images were poorly merged seamlessly. No lighting added. Just a natural blend of textures that helped with the depth, giving each tile set a different look along with the cracks in the tile set. I am compiling them all into a downloadable file. Ready to be printed and to be used. Keep an eye out.

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